Why is Virtual Reality Striving to Catch Edtech's Attention?
Metaverse is a 3D share virtual world network populated with the avatars of real individuals. It's explained by a few industrial players as the next big step for Indian educational technology, which is expected to expand to a $30Bn industry by 2032. Until now, the Edtech's growth was characterized by online video sessions and pre-recorded lessons where interaction meant learners could raise their hands and ask doubts or questions.
But with Metaverse in the picture, the educational industry is looking to provide a 3D learning experience where students as virtual avatars can learn by engaging in case studies that they would have otherwise come across in the book. In March, UnfoldU, an organization that provides tuition replacement to students at reasonable prices via online courses, introduced its blockchain and metaverse-powered UnfoldU2.0 platform - a step towards its target of a mega education metaversity.
Edtech and Metaverse
Metaverse consists of three major elements: digital ownership, VR interface, and customized avatars. Research reports highlight that the market opportunity for the platform could rise to $800Bn by 2024. Last week, test-prep giant Career Launcher publicized the release of CL Meta, a metaverse platform for students, complete with virtual classrooms, study rooms, career counseling classes, and a virtual shopping mall to buy educational products.
Talking about CL Meta - Sujatha Kshirsagar, CBO at Career Launcher, said they had set up a kiosk at their physical office and are having students interact with the VR/AR system. As the tech is still in its early phases, they're yet to release it on a broader scale. However, it's believed that they are taking a step towards the online learning future.
Metaverse: The Future of Education
The director of the edtech vertical at non-profit Central Square Foundation - Gouri Gupta, said that while the Metaverse can be vital to democratizing access to quality education, the rate at which VR can be leveraged to scale up education is anyone's guess. But, Gupta said, when speaking of the key to education for low-income categories, there are two factors to consider - learning software expenses and infrastructure expenses.
As no particular system is needed to access platforms, the system may not be a big obstacle. However, she added that we'd see significant-tech plans being made available in government schools to emphasize that the NEP lies on the tech adoption in the education industry. Gupta also said the Metaverse lets collaboration, peer learning, and immersive experience for our youths and becomes especially beneficial for those who may find it daunting to access due to financial barriers.